Generation X — Part 5 It’s the End of the World As We Know It (And I Feel Fine) | Songs for the Struggling Artist on WordPress.com
Generation X — Part 5 It’s the End of the World As We Know It (And I Feel Fine)
August 9, 2017, 1:36 am
Filed under: age, Social Media | Tags: Challenger, Friendster, Generation X, Google, It’s the End of the World As We Know It (And I Feel Fine), Kate Bush, Note to Self, nuclear war, Open Source, Real Genius, REM, Social Media, technology, The Americans, The Day After, videogames, Wargames, Weird Science
On the Stuff You Should Know podcast about Baby Boomers, the hosts (both Gen X-ers) pointed out that generations are often characterized by events that shake their collective innocence (e.g. 9–11, JFK, Challenger) They then suggested generations might as well be characterized by the technology that unites them. Boomers were the first generation to grow up with TV. Gen X was the first generation to grow up with video and videogames. Computers, too. And Millennials grew up with more ubiquitous computers and the spread of the internet. Generation Z is growing up with smartphones. So…we somehow define our humanity by the technology at hand. Probably cavemen were like, “Yeah, our young ones are the Fire Generation. They’ll never what it was like for us before we got that life changing Fire stuff. Probably the Fire Generation and the House Building Generation got together and sang songs at each other right over the head of the lone representative of the farming generation, who declared that all this generational thinking is bullshit.
Time magazine called us the Video Generation in our youth. Which is a little bit comical now that there’s something called YouTube (invented by Gen X-ers.) Given the amount of video in our lives now, it is hard to imagine that people were once worried about us watching a couple tapes on VCRS or music on MTV or hanging around in arcades playing Ms. Pacman. It seems quaint now.
Were we the computer generation? While I did learn to program a little triangular turtle in grade school, the only computers I ever touched until college were the ones at school. I went to college with a typewriter and left with a Mac Classic II. I understood that computers were powerful and a little bit scary. The bad boys with keyboards could both start a nuclear war AND prevent one. And neither computers or videogames were really for girls.
There was an interesting anxiety in the air as we watched the Computer Age roll in. Before we all had our own, computers were sort of magical and mysterious, dangerous and exciting. In a movie a lot of us saw, two nerds created a fantasy woman in real life by programming their computers. What would have once been a magic spell was now Weird Science. The nerds of Real Genius used their good computer skills to save the world from evil weapons computer stuff. It was good versus evil but with computers.
I re-listened to Kate Bush’s 1989 song “Deeper Understanding” which was about computers and found myself astonished at how directly it relates to all of us now. In an interview about this song, Kate Bush said she was surprised by how many people assumed she was into computers because she wrote a song about someone into computers. But this is the funny thing about that: at the time, we used to think about computers like this. Computers were an interest, like parasailing. Some people were into them, most people weren’t.
But those that were into computers were busy imagining a wide open world. I didn’t know it at the time (because I was one of those who weren’t that into computers) but Gen X computer kids were full of possibility. They imagined a world in which we could talk to anyone anywhere in the world, in which anyone with the skill could build anything. Gen X kids who were into computers were talking to each other on their computers long before the rest of us. They made virtual spaces made out of their imagination that were endlessly flexible and modifiable. For Gen X computer kids (and some OGx-ers like Jaron Lanier) the way we use our technology now is anathema to what they intended.
While those of us who weren’t into computers were fine to have our options streamlined, to have our websites more user-friendly, to not have to learn the skills to make our own, those who did have the skills were horrified as they watched the wide open world of tech be reduced to a “click yes or no” world. They aimed at freedom and we got convenience and those of us who “weren’t into computers” don’t even know what was sacrificed for that ease.
An iPhone will only let you put apps on it that are Apple approved. And many of the websites that are changing the world aren’t customizable at all. They create paths for us to walk down in which we can only make one choice at a time. For example, Facebook makes most decisions for its users. It gives you only six options for your feelings when it would be just as easy to have you create your own reaction emoticons. Its algorithm chooses which posts you see when Facebook could easily make it possible for you to design your own. But it doesn’t. Its algorithms remain a closely guarded secret and it controls which of your friends you see and which you don’t.
As the years have gone by, we have been trained not to wonder about what it is behind the technological certain. We trade our privacy for connection and ease. We leave the decision making to big corporations or big data.
The promise of a wide-open world where anyone with know-how has become a world full of walled gardens. From meadows and mountains and plains and oceans, our technology became a series of small plots of land, gardened by a chosen few, on the estates of big corporations. And while the gardens inside have clear paths to walk down and very specialized flowers and hey, all our friends are here! — the walls don’t seem to help keep out the jerks. Now instead of wide open space where we might run into a jerk sometime, we are locked up in the garden of Twitter, for example, with torrents of jerks. As one Gen X-er who has always been into computers said, “The people who weren’t into computers won.”
That is, while we now all have tiny super computers that fit into our pockets, the computers in our pockets are often structured to limit our choices instead of expanding them.
We all have computers but we don’t know (or care) how they work or which corporation has access to our data. The Gen X-ers into computers are understandably a little upset about this and it would appear that Gen X-ers are at the forefront of helping us figure out how to integrate technology into our lives responsibly, wisely and consciously. Gen X-er Manoush Zomorodi hosts a podcast that leans into these issues with a characteristic Gen X questioning of accepted norms. Gen X takes nothing for granted. We know that infinite possibilities include some possibilities that are a real bummer.
Gen X programmers built new virtual spaces — things like Friendster, Google, MySpace and Twitter. This may not have been what they imagined back when they first got into computers but they have changed the world. I think we need Gen X technologists more than ever to help us return to the idealism of the Open Source dreams, even as we adapt to the inventions Gen X let loose on the world. Gen X may have been seen as nihilistic and cynical but that is partly just the shadow side of the deep vein of idealism that runs through most of us. If we’re cynical, it’s because we think people can and should do better.
While most generational discussions I’ve seen point to the Challenger explosion as the most influential historical event in Gen X’s youth, I have yet to meet anyone for whom that event loomed particularly large. We remember it, sure — but it doesn’t seem all that formative. What I do think may have been formative was the constant very palpable threat of nuclear war. I was reminded of how real this was for me after I watched the episode of The Americans, in which the family watches the TV movie, The Day After. I don’t remember the movie itself but I do remember the feeling I had that I would not be safe anywhere. I could not be safe under my desk or in my bed. I remember hiding under my covers for some time, knowing it would never be enough — that if someone pushed a button (and it seemed very possible that someone would), none of us would be safe.
The events of the movie Wargames felt like a very real possibility to me and I think most of Gen X had to adapt to a world that might explode at any minute. We had to acknowledge that it might be the end of the world as we knew it and we had to find a way to feel fine. Recent political events have brought this feeling back to the surface and Gen X finds itself once again in a world where some guy pushing a button could end it all for all of us.
When I started watching The Americans, it was an exercise in nostalgia for my childhood. (They used that “Nobody bothers me” ad! We sang that all the time in the 80s in Virginia!) Now watching a show about Russian spies undercover as Americans in the Cold War feels like current events.
I understand the impulse to categorize a generation by its technology or its unique historical events but I suspect that what binds a generation together more is the atmosphere that pervades — it is a collection not just of the music we hear, the movies and TV we watch, but also the politics and the objects that surround us.
Generation X was surrounded by some meaningful bullshit and we thought the world was probably ending but we felt fine. In a world of infinite possibilities, there was a small chance we might get out of our youth alive. And if you’re Gen X and you’re reading this — Congratulations! We did it! We already lived much longer than we ever imagined.
This is Part 5 of a multi-part series. and
and Part 4 here.
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Originally published at artiststruggle.wordpress.com on August 9, 2017.